Software Engineer with 10+ years of full-stack development experience.
Specialized in building scalable applications and solving complex technical problems. Equally comfortable working on backend infrastructure, frontend user interfaces, or the entire stack.
Software Engineer at Electronic Arts (EA) with expertise in full-stack development and software architecture. Currently working on the Frostbite game engine, contributing to tools and systems that power multiple AAA game titles.
With over a decade of professional experience, I've worked across diverse industries including gaming, finance, healthcare, and insurance. My focus is on building robust, scalable solutions that solve real problems—whether that's optimizing game engine workflows, designing reliable backend systems, or developing user-facing applications.
Bachelor's degree in Information and Communication Technology from KTH Royal Institute of Technology with additional professional certifications. I'm committed to continuous learning and staying current with modern development practices and technologies.
Develop and maintain tools for the Frostbite game engine, focusing on workflows for engine development and content creation. Work on features supporting multiple game titles, addressing technical challenges across rendering, animation, physics, and other engine domains.
KTH Royal Institute of Technology
Graduated: June 2017